[. . . ] . 6bjekt: ~lj&. th&, Hyper D i ach a s aftbYthepunlt. pkrY . *h-ywrnwnberofcorrect . . -made. ' pm & goes on, this thewlll decrease. If a player passes passthesewtthlnthethedSowed. As~~ ; thewongdlscORfaflstoposstheconectone wh the dlotted tkne, the game ends. [. . . ] Player 2 starts wlth RED, GREEN. "Wen players have the correct dscs, press the Hashing button to get started. ailowed. &~&goe~on. t~~tkne~~~ decrease. IfapkayerpassestheWngdlscOR failstopcrssIheoonectonewtfhlntheal~ thne, the crther player scores 1 polnt. After a point has been scored, the game unit wlll announce the cllner~ score. Pluyer with GREEN, you have 2 points. ' , rl Theganewitwlllcalloutacolor. Passthis wbred Hyper Dlsc under the arch to start the m e . Now continue passing the Hyper k s ' ThegarnecrnltMllthen call outa c l r Passfhis oo. colored Hyper Dlsc under the arch to connnue ~. The~~whenonepkr/erscores 3 polnk Yllnnkrp Objwk Y have 90 seconds k decipher the m CodeandslkbtheHyperDLEcsctndertheachin the pottern determhed by the game unlt. ~~ IfampaaseJthewrongdlscormtopnss WRudy Eachploywstartswlth2HyperDtscs. Cokx the conetctone within lts a#otted time, the other player scores 1 poknt. [. . . ] For emm@e, a Level 4 code cordd be RED, BLUE, GREEN, YELLW o It couW be ED, RED, r M O . [. . . ]